7. But it is still not clear how you want us to count. The training cost is 170,000 SL. The Ace qualification is 950,000 RP. e. I'm playing soviet MBT tree and now newer tanks have 3 crew members. i. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Now that there aren't gonna be any more resets, I'd like to improve some of the tanks properties wit. GIJoe597 Mar 5, 2020 @ 10:47pm. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. It's two different tanks. 0=50. 73 "Vive la France". 1,000 gold = 17,500 XP . Subsc. You really need it: +3 bars (30%) to all skills, but they are hidden, only number (+3) show up. I mean really, try to ambush or stay far and retreat in cover after your shots. So it gets just targeting as SPAAs don't use rangefinding and maybe artillery calls. 3 (SB). Hello, air newbie here. Engine power. However, there is a third option: a balanced distribution. So if you have a 3. The visibility stat basically affects your enemy’s crew vision skills. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. What should I mainly focus on with my tank crew skills that is not Vitality? On my German tank crews they have a Vitality of 70/100 and they still die really easy so to me that skill is worthless, so what skill should I try and focus on the most? Jump to content. ?About 5,000 Ge's for a fresh crew, though since im more than half way there with my germans, it wont cost as much. The Shooting Range #242 - Tactics & Strategy section at 07:28 discusses urban tank duels. If you do it for tanks it affects all tanks. A. The High Survivability Test Vehicle - Lightweight, shortened to HSTV-L, was a light tank project that was developed in the 1970s and 1980s. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the tank. It is also known as S-Tank or Door Stop . Or you might misjudge a strafing run and prune a few. Crews aren't locked to their tank, you can move them around. also if specific crew members die his bonuses get removed. -agility and vitality. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Tank Loader - Weapon Reloading. 6. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. 3. Is there any benefit improving crew outside of driver, gunner and commander when comes to playing with latest tanks? Sure, i can always swap crew into older tanks, but i'm only interested if there is any benefit with improving Loader and Radio operator if I'm only using 3 man crew vehicles? Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. pretty much the title. Thanks for the help!The Stridsvagn 103A is a rank V Swedish medium tank with a battle rating of 8. Yes, airplanes have Ground Crews = 1 skill bar. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. 87 votes, 21 comments. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. More and more tanks and SPGs with an automatic loading and. pretty much the title. FizzyElf Apr 21, 2022 @ 3:41pm. Bonus, keep crews in rb separated to tanks, then fighters, bombers, then helis that way you spend points most efficiently because fighters and bombers use the same point pool but need different skills leveled upI go every single piece of information about crews and how to have the best crews possible. ago. It would take 35. but I've recently started playing tanks seriously and I'm not sure how to split it. Please (anyone) correct me if I am wrong. Repair Rank in the Logistics tab can save you SL in the long run, so keeping those at a high enough level is good if you have trouble with repair costs and such. . but I've recently started playing tanks seriously and I'm not sure how to split it. For ground RB youre probably better off just having 1-2 dedicated plane slots. pretty much the title. Take your time in dominating the vehicles you already gave, you'll see that having fun in the game and becoming better gives you a better rush, you'll get the next vehicles faster than you think. but I've recently started playing tanks seriously and I'm not sure how to split it. ZE4L0T September 28, 2023, 1:51am #1. The necro was to add useful information to people finding the thread. It was introduced in Update 1. . I figure this way, I could be able to use most of my presets in both Arcade Battle as well as. Crew skills are a crucial aspect in Ground battles. As someone who has played World of Tanks Blitz/WoT for 4 years, this is a rather annoying feature when playing War Thunder. pretty much the title. Kill / Death ratio 1. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. Yes, it does effect the reloading time. 68 votes, 46 comments. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. Crew 3: SPAA / TD Fighter / DB Ship. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. RB and SB 24. Vitality is per crew member. If you play the tank often it's totally wort it, as expert crew makes it possible to get free ace crew and gives you a crew skill boost overall. 9 March 2018 Development. Weapon Reload (obviously) Targeting (helps you get your gun on target faster) Tank Driving (your control is better) Repair and Vitality for all crew members at least a bit, (up to "3" is decent) along with Agility in case you take a shot to the Boris. First, I tried this game several years ago, and was not impressed. Tank: Weapon reloading, gun accuracy, rangefinding (If you want), field repair. yeah I'm using T30 heavy tank currently. 91%. The Tank, Infantry, Mk IV, Churchill III (A22) (or just Churchill III) is a rank III British heavy tank with a battle rating of 4. The average number of battles 1893. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Gunner -Targeting and/or Rangefinding. Sign In. The BMP-1P was introduced in the late 1970s and featured enhanced anti-tank capabilities, smoke grenade launchers and additional armour. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's. 7 (RB/SB). M10 has an awesome gun for its br, but very slow turret traverse. Without the crew training and module unlocks, you can be shooting at an enemies exact range, and straddle targets all day in AB. For example , your hull it's aiming at a road but your turret it's looking at a hill , your gunner , commander & loader keen vision will only work on that direction so they wouldn't notice if someone push to. The new IS-1 was intended to overcome the lack of firepower and protection issues of the KV series with a whole new sloped hull design. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. It was designed to replace the older and less capable scout vehicles that the French Army had used during World War II, such as the AMD 35 and the Laffly S15. but I've recently started playing tanks seriously and I'm not sure how to split it. You need to expert and ace the crew in that tank to max it out. pretty much the title. To max every air and ground skill of one crew you'll need 102349 exp, which means ~6x17500 exp = 6x1000 GE. I know reloading speed and turret movement is hella important but idk if I should put points into vitalization or agility. I think that even my crews at level 70ish only have position specific skills like Driving, Commander, Reload, aim, range finding maxed, with repair and vitality at about level 2-3. The skills make a huge difference. While far stronger than its earlier iteration, it also faces much stronger. These don't really play a role in War Thunder and are expendable crew members and replacements. Keen vision. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Basic, expert then ace and yes for air, i dont play tanks much. Or rammed by an enemy aircraft. Final step: pat yourself on the back for seal clubbing out classed vehicles and attribute it to your own ‘skill’. pretty much the title. I have a T-72 with driver, gunner and commander, and my question is: if I improve the "loader" or the "radio operator" ability to repair, does it improve the repair speed?Qualifications give +3 to all skills for a pretty reasonable SL price in the early tiers. Usually you want the damage control skills (minus unwatering time, nobody needs that), crew interchangeability and the gunners tab skills for faster reloads and better AI gunners. Well at least do not max tanks and planes for one crew - it does not. They can dictate a win in a 1v1 where you might need to repair faster or get you gun on target ASAP. I have learned to train these above all other skills since there are many tanks that wont take full advantage of the other traits like driving skill or vitality. AB 2 898 hp. 4 hp/t. I also recommend you try to keep all the tanks on your bar close to the same BR. 5) T-64B. pretty much the title. Turn on improved optics (30% bonus to range) and now they're scoutable. Only one tiger porsche were used in war as a command tank. Tanks with extra crew will usually have excessive numbers of machine gunners. 62mm, but a maxxed one can take two. Weapon reload - loader: increases fire rate (increases reload speed) Tank driving - driver: increases input responsiveness. Keen Vision 9. I believe level 4 covers ranks 4 and 5 and level 5 covers ranks 6 and 7. If you don’t play a vehicle that you’re not going to ace it just though gameplay, the GE isn’t worth it then. It was introduced in Update 1. The Type 5 Ho-Ri ( 五式砲戦車 「ホリ」) is a hypothetical production design of the Ho-Ri Prototype boasting more armour and a longer gun, making for a far more fearsome tank on the battlefield. BurgerSupreme • 8 yr. my main crew is 45, then theres a 35, a 23 and a 11. The commander impacts the leadership skill, which provides all-encompassing small bonuses to EVERY crew skill. War Thunder Ground Forces Comprehensive Guide by Tomogaso 1. The radio operator is usually the assistant driver, and most tanks with 4 or more crewmen will have a radio operator. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. In fact many were explicitly designed with this capability. I plan on getting the air crew spaded out and go from there. Crew skill order priority for Tanks? Targeting - gunner: increases turret rotation speed. 53 "Firestorm" a range of important changes to crew skills will take place. but I've recently started playing tanks seriously and I'm not sure how to split it. 0. I do not recommend ‘acing’ tanks with GE — you will ace a crew if you play the tank enough after you ‘elite’ it. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Remove the old vehicle you want to change out. So if you've spent 100 crew xp points in pilot vitality for aircraft then you won't have 100 crew xp points to spend on tank skills. 8. Repair (Very expensive as sum of all crew) Rangefinding (After a bit of experience you will never use it again) Crew switch (Very expensive as sum for all crew) Top 3-4 Crew Skills to Focus on with Tank Crews. • 3 yr. Now even if you think the SL cost is not high the RP cost is huge. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The most misunderstood and the most powerful crew skill you could ask for in a tank (or jet in ground rb) Reply reply. Keen vision - (Max 1626) This skill affects the pilot’s visual range in the area visible from the cockpit; i. Ofc, skills like Artillery and Reload doesn't matter for tanks that don't have artillery strike or has an autoloader. The only skills you really NEED for a fighter are the G Force Tolerance, Stamina, Vitality & Weapon Maintenance skills. Crew Skills! Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. There’s a page about how crew damage works somewhere. The problem is way more often than not, your tanks interiors are nuked by APHE/BC shells or completely wiped by a cone of molten shrapnel from a HEAT/FS round. ". say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. REMAKE: this video, I explain all the crew skills currently in the game. I don't like how crew skills are made for tanks at the moment. Specialising crews is good. Sometimes a plane is repaired as I fly other planes and other times it just sits there damaged. Weapon reload - loader: increases fire rate (increases reload speed) Tank driving - driver: increases input responsiveness. CanUPlsUninstall. So it. when you do not switch to 'sniper' mode). Some skills are really expensive some not so much, you could have a lv30 crew with very important skills trained and a lv50 one with nothing useful on it. This means you could potentially face 6. After that leadership on commander is pretty solid. War Thunder > General Discussions > Topic Details [BR1] Vancer2. This applies to agility as well I believe. However the first one seems to have a discrepancy with what people think the Leadership does. Now even if you think the SL cost is not high the RP cost is huge. Crew. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. How do you retrain a crew? I'. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 00% free-XP system over other games with a 5%+ free-XP system. They have mobility, enough firepower to take down the enemy, a lot of machine guns and they look sexy. 150 is max, points wise for "tanks". Like some crew slots for tanks with crews that get trained in tank crew skills. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. pretty much the title. In World of Tanks, when either one of your loaders gets hit (some vehicles have two loaders), your reload gets slower. 0. KHAN Jan 5, 2017 @ 1:03pm. 0 tank. For ground vehicles: Targeting to 2. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The skills make a huge difference. You can also gain an additional crew for each nation by participating in our referral system. Imagine the nightmare of having an aced crew on a high-tier heavy tank, then moving down to a light reserve tankette (for seal clubbing fun) and permanently erasing the progress on the extra crew that don't fit. general. pretty much the title. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. This aligns with my crew level of skill. Like example, I think I aced my T-34-85 just by playing it with an elite crew so much, because I loved it. That being said, any crew points earned in a particular crew slot can be spent on. Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc. you have separate skill "trees": ground vehicles, aircraft, and ships. Always be on the lookout when traveling from cover to cover. It's pretty nice to upgrade once you've upgraded the most important specific skills for each crew member, otherwise it shouldn't be a priority. Would you agree?pretty much the title. War Thunder offers many possibilities when it comes to tank ammunition. pretty much the title. Yep and qualification also helps a lot. but I've recently started playing tanks seriously and I'm not sure how to split it. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. This is an area of War Thunder that's overlooked but will provide a clear advantage to your Pilot / Tank and Boat Crew. 50 cal. . A. pretty much the title. so you need 2. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. It is a very noticeable change. Hey, I would like to know the best skills to distribute crew experience to. Tod. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. 200 GE is fairly cheap for how useful an extra vehicle is. Vitality. every time you get rp with a vehicle in that crew a % of that will be turned into crew experience points. I think this could be very useful in War Thunder for skill levels. i don't really play aircraft or ships a lot so. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. Would you agree?#warthundertips #warthunderguide #warthundertricksWant to make YOUR tanks RELOAD FASTER and turn quicker? Got loads of Crew Skill points and don't know where. Realistically, you really never need more than the 5 free slots. Having 5 plane slots for ground would be overkill. Ground frags per battle 1. but I've recently started playing tanks seriously and I'm not sure how to split it. Pilots and Tankers! In War Thunder Update 1. Reload speed isn't worth it when you don't have a lot of crew points to mess with; it simply isn't a priority other than why I stated above. I remember a post here, a while ago, that said the max difference from zero skill crew to maxed out Ace qualification was like 23%. Now I'm giving it another shot, and I must say it's pretty amazing. I'd love to see something similar in War Thunder. High priority. Crew 4: Light (Attacker for RB) Attacker / DB Attacker / DB. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Focus on the. You will need to earn/purchase 33,897 'Crew XP Points' through in-game actions or by using the accelerate training option (which costs GE's) AIRCREWS: The cost to max all 5 of the pilot skills is 14,409 points, as follows: Keen vision & Awareness: 0. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio. ago. pretty much the title. Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. From most important to least, but still important: targeting, reloading, field repair, vitality, agility. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. If a tank has thermal and at the same time night vision as well, you’ll have night vision as default, but you’ll need to research the thermal modification to be able to use thermal. And the rank repair with the repair skill or it will be useless the repair skill alone. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Mar 31, 2021 @ 7:27am Originally posted by ShokZ: Hello Guys, im at Br 3. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. Targeting>Weapon Reloading>Tank Driving That should be the first priority for maxed out skills. Abizuil. 34 m / 3. The Ace qualification is 950,000 RP. 399K Members. Lifespan 2 min. pretty much the title. . planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. but I've recently started playing tanks seriously and I'm not sure how to split it. The training cost is 170,000 SL. Just a quick overview of what the different crew skills mean and how to prioritize them. At top tier and in a lot of french tanks it doesnt really matter as weapon loading speed has no effect on auto loaders, but for tanks like the AVRE, T-34, T-30, KV-2 and whatnot it matters a lot. Vitality for all crew, tank driving and the gunner aiming skills are the priority. but I've recently started playing tanks seriously and I'm not sure how to split it. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. but I've recently started playing tanks seriously and I'm not sure how to split it. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Commander skills still apply to the whole crew even if tank doesn`t have dedicated commander. R. e. To reach the minimum crew level for those I also spent points on gunners for fighter crews, as long as they only cost up to 3 XP each. The expert qualification cost is 590,000 SL. Would you agree?That's not exactly how it works. Tanks with extra crew will usually have excessive numbers of machine gunners. . As the original model of the Churchill infantry tank, it has the substantial frontal armour able to withstand enemy shells. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Tanks with extra crew will usually have excessive numbers of machine gunners. 0 /8. To be fair the T29 is objectively better than the KTs, better, trollier armor, waay better survivability due to crew spacing and better ammo storage, making 1shots in the turret nearly impossible. Hey, I would like to know the best skills to distribute crew experience to. pretty much the title. Never starve them. And I believe wargaming has far higher total profits than WT even though their economy is more friendly, so the "gaijin has to make money it's not a charity. Unless you bought crew exp for eagles and can max out most of it in one go you want to increase your skills incrementally. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. At max skill level, it also includes ranks 6+. distance fuse accuracy - on US destroyers onwards, dumping crew skills into this makes proximity fuses more lethal when they do get hits. The prototype was completed in September 1979 and began field trials soon after. Pilot, Defensive armament, Logistical services. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Hope this helps! This^. 5 point to the overall crew level. 0 (AB) and 3. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. The T114 looks like it is straight from a science fiction movie, or from a crazy professor's basement. It is a very noticeable change. 401K Members. Air forces / Death 0. 2. Would you agree?pretty much the title. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). In Sim there are no markers above friendly tanks like there is in RB and Arcade (nor enemy tanks), so you line your sites on a tank and hit the range finder and it will tell you if there is an allied tank there. Weight 62. but I've recently started playing tanks seriously and I'm not sure how to split it. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0. Then spread the rest between other crew''s vitality, repair and agility. Its fairly cheap to get level 2-3, but id leave it at that in favour of other skills. I'm confused on what crew skills to put points into. Keen vision is good to level, particularly on the commander. Priority for SkillsRate of fireAccur. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The game's client simply receives no information about ground vehicles that are completely hidden by large objects or are far enough away. 38 m / 2. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. However, there is a third option: a balanced distribution. The T-80U is a rank VII Soviet medium tank with a battle rating of 11. Watch out not to hit the tracks or spaced armor plating. #8. Tank. hi guys, been trying to find a guide on where to allocate bombers crew skills and all the guides seem to be outdated. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. ago. It was introduced in Update 1. kajetus69 • i have an unhealthy obsession over the wiesel • 1 yr. 3 (RB/SB). They're usually not worth it later on when your crew skills alone are adequate. ago. Just make sure not the re-expert your tank in multiple. 87 "Locked On" .